AI Insights · Timothy · July 2022
Top 5 Pixel Games on Android in South Africa Q2 2022
Discover the performance trends of the top 5 pixel games on Android in South Africa for Q2 2022, based on data from Sensor Tower.
During the second quarter of 2022, the top 5 pixel games on the Android platform in South Africa demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at the trends for each game, based on data from Sensor Tower.
Dan the Man: Action Platformer from Halfbrick Studios saw a peak in weekly downloads at approximately 8.7K in mid-April, before experiencing a decline to around 1.8K by the end of June. Weekly revenue for the game fluctuated, reaching a high of $63 in mid-April and settling at around $46 by the last week of June. Weekly active users showed a similar pattern, peaking at 18.4K in late April and decreasing to roughly 6.7K by the end of the quarter.
Pixel Car Racer by Studio Furukawa experienced consistent weekly downloads, with a peak of 6.1K in early May and a gradual decline to about 2.6K by the end of June. The game’s weekly revenue showed a downward trend from $209 at the end of March to $128 by late June. Weekly active users remained relatively stable, ranging from 10.5K to 15.6K throughout the quarter.
Galaxiga Arcade Shooting Game published by 1SOFT saw its weekly downloads peak at 5K in mid-May, with fluctuations that ended at 4.2K by the last week of June. Weekly revenue for the game increased significantly, reaching a high of $574 in early May before stabilizing around $258 towards the end of June. The game’s weekly active users peaked at 8.1K in the final week of June, showing a steady increase from 5.2K at the end of March.
Car mod for Minecraft mcpe from Be H-Appy saw a decrease in weekly downloads from 4.7K at the end of March to around 3.3K by the end of June. Weekly active users followed a similar trend, dropping from 6.6K to 4.8K over the same period.
Sonic The Hedgehog 2 Classic by SEGA exhibited a notable increase in weekly downloads, peaking at 4.8K in early May before stabilizing around 2.6K by the end of June. The game’s weekly revenue saw modest gains, reaching up to $19 in early May. Weekly active users increased from 3K at the end of March to a high of 7.5K in early May, before settling at around 5.8K by the end of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.